Equipment
Mundane Equipment
Sharp Rock; Torn Book Page; Red Cloth Scrap. Common clothes. Fancy dress.
Magic Items
Battle Dress (Deflect: DB+3, Fortify: DR+3, Stop Bleeding). Based on DR 1 buff coat. Covers torso, vitals, groin, legs. 5 lbs.
Balebrew Charm (Healing Slumber, Might: ST+3, Water to Wine). A tiny decorative stein, used as a clasp by dwarves. Gives the user great strength, guarantees her a good drink, and lets her sleep off the damage from the ensuing brawl.
Bindings of Elements (Air Vision, Dark Vision, Walk on Air, Power 2). Metal bracers of elemental binding which attune the wearer to the element of air. TODO: spell costs
Darkmoon Card: Hurricane (Grace: DX+4, Hex, Link: negates Hex when a certain gesture is drawn on the card). A mysterious card given by a fortune teller. Raises DX by 4, and cannot be dropped or taken away.
Dawnstone Crab Figurine (Alertness: Per+2, Balance, Reflexes, Haste: +3 to Move). A tiny decorative figure carved from a valuable gemstone that enhances defenses and mobility. Raises Per by 2, Move by 3, and conveys Combat Reflexes and Perfect Balance.
Holy Dwarven Relic (Bless 2). Wearer's die rolls are improved by 2 until the relic averts some catastrophe.
Lovely Charm Bracelet (Presence, Silver Tongue, Link: negates Presence when the bracelet is turned on the wrist). A trinket of romance and influence that can sway even a hardened heart.
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