Name: Saeren Moon-Mother
Age:
Height: 6'10"
Weight:
== Characteristics (210) ==
ST: 13/17 (30) HP: 13
DX: 16 (100) WILL: 13
IQ: 13 (60) PER: 16 (10)
HT: 11 (10) FP: 11
Basic Speed: 6.50
Basic Move: 6 yards per second
Basic Lift: 34 / 58
== Combat ==
Base Damage: Thrust 1d (1d+2), Swing 2d-1 (3d-1)
Dodge: 9
--The War Wave --
Accuracy: +2 ($1,000)
Defending: +3 Parry ($26,000)
Ghost Weapon ($750)
Moonfire Weapon: +2 Moonfire Damage on Melee Hit ($750)
Moonfire Missiles: +2 Moonfire Damage to Missiles ($750)
Penetrating: Armor Divisor 3 ($25,500)
Puissance: +2 Damage ($1,000)
Quick Aim ($200)
Quick Draw ($22,500)
The War Wave can change weapon forms as a ready action, taking one second.
Bow (thr +3 imp): Impaling 3d+2 (3) (+2 Moonfire Damage)
Great Axe (sw +3 cut): Cutting 5d (3) (+2 Moonfire Damage)
Parry 12
Sai (sw cr, thr imp): Crushing 2d+5, Impaling 3d-1 (3) (+2 Moonfire Damage)
Parry 12
== Techniques (6) ==
Dual-Weapon Attack - Bow (2)
No penalty
Horse Archery (4)
No penalty
== Advantages and Perks (133) ==
Ally - Shade the Nightsaber (12)
Always Present 4x
75% Point Pool (3)
Enhanced Tracking (5)
Heroic Archery (20)
Imbue (12)
Divine (-10%)
Level 3 (40)
Two Skills (-60%)
Night Elf Race (47)
Attractive Appearance (5)
DX +1 (20)
Extended Lifespan 5 (10)
Night Vision (5)
Perception +1 (5)
Temperature Tolerance 2 (2)
Permeation - Woodlands (20)
Can Carry Heavy Objects
Signature Weapon - War Wave (2)
Multi-form Weapon
Telescopic Vision 3 (15)
Accuracy +1 / Second of Aim Manquever
Vision Distance Penalties Reduced by 3
== Disadvantages and Quirks (-90) ==
Enjoys Deflating Excessive Egos (-1)
Grim (-1)
Hates Cities (-1)
I'm No Damn Hero (-1)
Uncomfortable With Her Own People (-1)
Enemy - Minions of Dagun (-60)
Frequency: Quite Often 12- (x2)
Large Group (-30)
Obsession - Redeem or Destroy the Naga (-10)
Long-Term (-10)
Vow - Annihilate All Dark Forces (-15)
Great Vow (-15)
== Skills (136) ==
Acrobatics DX/Hard 16 (4)
Area Knowledge (Azshara) IQ/Easy 13 (1)
Area Knowledge (Ashenvale) IQ/Easy 13 (1)
Area Knowledge (Darkshore) IQ/Easy 13 (1)
Armoury (Missile Weapons) IQ/Average 13 (2)
Breath Control HT/Hard 11 (4)
Camouflage IQ/Easy 14 (2)
Climbing DX/Average 16 (2)
Combat - Bow DX/Average 21 (20)
Combat - Fast-Draw (Arrow) DX/Easy 16 (1)
Combat - Two Handed Axe/Mace DX/Average 18 (8)
Combat - Jitte/Sai DX/Average 18 (8)
Combat - Karate DX/Hard 14 (2)
Combat - Zen Archery IQ/Very Hard 13 (8)
-10 instant use, -5 after 1 turn, -4 after 2 turns,
-3 after 4 turns
Dancing DX/Average 15 (1)
Escape DX/Hard 16 (4)
First Aid IQ/Easy 13 (1)
Fishing Per/Easy 16 (1)
Hiking HT/Average 11 (2)
Hypnotism IQ/Hard 14 (8)
Imbue - Far Shot DX/Very Hard 15 (4)
Imbue - Shattershot DX/Very Hard 17 (12)
Invisibility Art IQ/Very Hard 12 (4)
Jumping DX/Easy 16 (1)
Knot-Tying DX/Easy 16 (1)
Light Walk DX/Hard 14 (2)
Meditation Will/Hard 13 (4)
Naturalist IQ/Hard 13 (4)
Observation Per/Average 16 (2)
Riding (Nightsaber) DX/Average 16 (2)
Running HT/Average 11 (2)
Stealth DX/Average 18 (8)
Survival (Arctic) Per/Average 15 (1)
Survival (Desert) Per/Average 15 (1)
Survival (Jungle) Per/Average 15 (1)
Survival (Mountain) Per/Average 15 (1)
Survival (Plains) Per/Average 15 (1)
Survival (Woodlands) Per/Average 16 (2)
Swimming HT/Easy 13 (4)
Tactics IQ/Hard 13 (4)
Tracking Per/Average 16 (2)
== Languages (18) ==
Common - Accented (4)
Darnassian - Native (Free)
Draenic - Accented (4)
Goblin - Broken (2)
Nazja - Accented (4)
Nerglish - Broken (2)
Orcish - Broken (2)
== Powers (45) ==
Weapon Master (45)
All Weapons
Damage +1 per die on skills DX+1
Damage +2 per die on skills DX+2
== Equipment (Weight: 45.75, Coin: 4400) ==
War Wave (Weight: 3, $78,450)
See above for details
Armor (Weight: 42.75, $43,100)
Enchantments for All Pieces
Deflect - +3 Active Defense ($38,000)
Fortify - +3 DR ($800)
Lighten - Half Weight ($500)
Arms: Plate Arms ($1,000)
DR: 9
Weight: 7.5
Feet: Sollerets ($150)
DR: 7
Weight: 3.5
Hands: Heavy Gauntlets ($100)
DR: 8
Weight: 1.25
Legs: Plate Legs ($1,100)
DR: 9
Weight: 10
Skull, Face: Legionary Helmet ($150)
DR: 7
Weight: 3
Torso, Groin: Steel Corselet($1,300)
DR: 9
Weight: 17.5
Magical Items
Choker of Dauntless Might ($175,400)
Linked Hex
Might 4
Ring of Perception and Stealth ($28,350)
Air Vision - Always On (200e)
Linked Hex
Mage Stealth - Always On (500e)
No Smell - Always On (150e + $300)
Power 3 (2,000e)
See Invisible - 2FP Act (400e)
Sound Vision - 2FP Act (400e)
Ring of Underwater Action ($51,800)
Breathe Water - 2FP Act (400e)
Linked Hex
Power 3 (2,000e)
Swim - 3FP Act (1000e)
== XP ==
3 - 12/06/2009
4 - 01/03/2010
3 - 01/17/2010
2 - 01/31/2010
3 - 02/14/2010
3 - 02/28/2010
1 - 03/14/2010
1 - 03/28/2010
3 - 05/09/2010
3 - 08/29/2010
10 - 09/12/2010 (Arc End)
3 - 09/12/2010
2 - 09/26/2010
2 - 10/10/2010
2 - 10/24/2010
2 - 11/07/2010
2 - 11/21/2010
2 - 01/02/2011
5 - 01/30/2011 (Arc End)
3 - 02/13/2011
2 - 02/27/2011
2 - 03/27/2011
2 - 04/10/2011
2 - 04/24/2011
2 - 05/08/2011
10 - 05/22/2011 (2 + 8 Story XP)
2 - 06/05/2011
2 - 07/17/2011
1 - 07/31/2011
2 - 08/14/2011
2 - 08/28/2011
10 - 10/09/2011 (Arc End)
2 - 11/06/2011
2 - 12/04/2011
== Points (466/471) ==
Characteristics: 210
Techniques: 6
Advantages: 133
Disadvantages: -90
Skills: 136
Languages: 18
Powers: 45
Plan: Get imbue skills: guided weapon, bank shot, multi-shot*, incendiary weapon*
Heroic Archer benefits:
* When you use the Attack or All-Out Attack maneuvers with a bow, you get the weapon's Acc bonus to skill without taking a turn to aim. Extra turns spent aiming give the usual bonus.
* When you Move and Attack, you don't get the Acc bonus, but you ignore the usual Bulk penalty. Ignore penalties for Flying Attack (p. MA107) or Acrobatic Attack (p. MA107)
* In Close Combat, ignore Bulk as a penalty. You don't get the Acc bonus, however.
* You can use the Quick-Shooting Bows rules (p. MA119). Halve the skill penalty for doing so. Add Acc to your attack roll as normal (but not the skill roll to draw hastily).
* Halve the penalty to shoot two arrows at once with Dual-Weapon Attack (Bow). DWA (Bow) defaults to Bow-2 for you.
* Halve any penalties for using Fast-Draw (Arrow).
Shooting
Base skill: 21
Accuracy: 5
Damage: Impaling 2d+4 (2), Piercing 2d+4 (2) (Both +2 Fire on Hit)
Half Damage Range: 20 Weapon x 17 Str = 340
Max Distance Range: 25 Weapon x 17 Str = 425
Move and Attack Accuracy: 20
Normal Accuracy: 26
One Turn Aimed Accuracy: 31
Fast Draw allows reload in one second at -1 for two arrows (reduced from -2 due to Heroic Archery)
Heroic Archery allows for full +6 weapon accuracy to be added without aiming
Quick-Aim allows for the max +2 bonus in one turn of aiming (1 turn aiming counts as 3 turns)
Quick-Shooting Bows allows shooting every turn with a roll to draw and a roll to aim (no penalty)
Telescopic Vision gives benefits only when aiming, providing +1 accuracy bonus per turn spent aiming (max of +3 in 1 turn due to Quick-Aim)
Zen Archery - Reduce penalties for speed, range, and size by 1/3 on a successful roll