Saeren Moon-Mother

 
Name: Saeren Moon-Mother
Age: 
Height: 6'10"
Weight: 
 
== Characteristics (210) ==
ST: 13/17 (30)  HP:   13
DX: 16 (100)    WILL: 13
IQ: 13 (60)     PER:  16 (10)
HT: 11 (10)     FP:   11
 
Basic Speed: 6.50
Basic Move:  6 yards per second
Basic Lift: 34 / 58
 
 
== Combat ==
Base Damage: Thrust 1d (1d+2), Swing 2d-1 (3d-1)
Dodge: 9
 
--The War Wave --
Accuracy: +2 ($1,000)
Defending: +3 Parry ($26,000)
Ghost Weapon ($750)
Moonfire Weapon: +2 Moonfire Damage on Melee Hit ($750)
Moonfire Missiles: +2 Moonfire Damage to Missiles ($750)
Penetrating: Armor Divisor 3 ($25,500)
Puissance: +2 Damage ($1,000)
Quick Aim ($200)
Quick Draw ($22,500)
 
The War Wave can change weapon forms as a ready action, taking one second.
 
Bow (thr +3 imp): Impaling 3d+2 (3) (+2 Moonfire Damage)
Great Axe (sw +3 cut): Cutting 5d (3) (+2 Moonfire Damage)
	Parry 12
Sai (sw cr, thr imp): Crushing 2d+5, Impaling 3d-1 (3) (+2 Moonfire Damage)
	Parry 12
 
 
== Techniques (6) ==
Dual-Weapon Attack - Bow (2)
  No penalty
 
Horse Archery (4)
  No penalty
 
 
== Advantages and Perks (133) ==
Ally - Shade the Nightsaber (12)
  Always Present 4x
  75% Point Pool (3)
 
Enhanced Tracking (5)
 
Heroic Archery (20)
 
Imbue (12)
  Divine (-10%)
  Level 3 (40)
  Two Skills (-60%)
 
Night Elf Race (47)
  Attractive Appearance (5)
  DX +1 (20)
  Extended Lifespan 5 (10)
  Night Vision (5)
  Perception +1 (5)
  Temperature Tolerance 2 (2)
 
Permeation - Woodlands (20)
  Can Carry Heavy Objects
  
Signature Weapon - War Wave (2)
  Multi-form Weapon
 
Telescopic Vision 3 (15)
  Accuracy +1 / Second of Aim Manquever
  Vision Distance Penalties Reduced by 3
 
 
== Disadvantages and Quirks (-90) ==
Enjoys Deflating Excessive Egos (-1)
Grim (-1)
Hates Cities (-1)
I'm No Damn Hero (-1)
Uncomfortable With Her Own People (-1)
 
Enemy - Minions of Dagun (-60)
  Frequency: Quite Often 12- (x2)
  Large Group (-30)
 
Obsession - Redeem or Destroy the Naga (-10)
  Long-Term (-10)
 
Vow - Annihilate All Dark Forces (-15)
  Great Vow (-15)
 
 
== Skills (136) ==
Acrobatics                   DX/Hard         16 (4)
Area Knowledge (Azshara)     IQ/Easy         13 (1)
Area Knowledge (Ashenvale)   IQ/Easy         13 (1)
Area Knowledge (Darkshore)   IQ/Easy         13 (1)
Armoury (Missile Weapons)    IQ/Average      13 (2)
Breath Control               HT/Hard         11 (4)
Camouflage                   IQ/Easy         14 (2)
Climbing                     DX/Average      16 (2)
Combat - Bow                 DX/Average      21 (20)
Combat - Fast-Draw (Arrow)   DX/Easy         16 (1)
Combat - Two Handed Axe/Mace DX/Average      18 (8)
Combat - Jitte/Sai           DX/Average      18 (8)
Combat - Karate              DX/Hard         14 (2)
Combat - Zen Archery         IQ/Very Hard    13 (8)
  -10 instant use, -5 after 1 turn, -4 after 2 turns, 
  -3 after 4 turns
Dancing                      DX/Average      15 (1)
Escape                       DX/Hard         16 (4)
First Aid                    IQ/Easy         13 (1)
Fishing                      Per/Easy        16 (1)
Hiking                       HT/Average      11 (2)
Hypnotism                    IQ/Hard         14 (8)
Imbue - Far Shot             DX/Very Hard    15 (4)
Imbue - Shattershot          DX/Very Hard    17 (12)
Invisibility Art             IQ/Very Hard    12 (4)
Jumping                      DX/Easy         16 (1)
Knot-Tying                   DX/Easy         16 (1)
Light Walk                   DX/Hard         14 (2)
Meditation                   Will/Hard       13 (4)
Naturalist                   IQ/Hard         13 (4)
Observation                  Per/Average     16 (2)
Riding (Nightsaber)          DX/Average      16 (2)
Running                      HT/Average      11 (2)
Stealth                      DX/Average      18 (8)
Survival (Arctic)            Per/Average     15 (1)
Survival (Desert)            Per/Average     15 (1)
Survival (Jungle)            Per/Average     15 (1)
Survival (Mountain)          Per/Average     15 (1)
Survival (Plains)            Per/Average     15 (1)
Survival (Woodlands)         Per/Average     16 (2)
Swimming                     HT/Easy         13 (4)
Tactics                      IQ/Hard         13 (4)
Tracking                     Per/Average     16 (2)
 
 
== Languages (18) ==
Common - Accented (4)
Darnassian - Native (Free)
Draenic - Accented (4)
Goblin - Broken (2)
Nazja - Accented (4)
Nerglish - Broken (2)
Orcish - Broken (2)
 
 
== Powers (45) ==
Weapon Master (45)
  All Weapons
  Damage +1 per die on skills DX+1
  Damage +2 per die on skills DX+2
 
 
== Equipment (Weight: 45.75, Coin: 4400) ==
War Wave (Weight: 3, $78,450)
  See above for details
 
Armor (Weight: 42.75, $43,100)
 Enchantments for All Pieces
   Deflect - +3 Active Defense ($38,000)
   Fortify - +3 DR ($800)
   Lighten - Half Weight ($500)
 Arms: Plate Arms ($1,000)
  DR: 9
  Weight: 7.5
 Feet: Sollerets ($150)
  DR: 7
  Weight: 3.5
 Hands: Heavy Gauntlets ($100)
  DR: 8
  Weight: 1.25
 Legs: Plate Legs ($1,100)
  DR: 9
  Weight: 10
 Skull, Face: Legionary Helmet ($150)
  DR: 7
  Weight: 3
 Torso, Groin: Steel Corselet($1,300)
  DR: 9
  Weight: 17.5
 
Magical Items
 Choker of Dauntless Might ($175,400)
  Linked Hex
  Might 4

 Ring of Perception and Stealth ($28,350)
  Air Vision - Always On (200e)
  Linked Hex
  Mage Stealth - Always On (500e)
  No Smell - Always On (150e + $300)
  Power 3 (2,000e)
  See Invisible - 2FP Act (400e)
  Sound Vision - 2FP Act (400e)
 
 Ring of Underwater Action ($51,800)
  Breathe Water - 2FP Act (400e)
  Linked Hex
  Power 3 (2,000e)
  Swim - 3FP Act (1000e)
 
 
== XP ==
3 - 12/06/2009
4 - 01/03/2010
3 - 01/17/2010
2 - 01/31/2010
3 - 02/14/2010
3 - 02/28/2010
1 - 03/14/2010
1 - 03/28/2010
3 - 05/09/2010
3 - 08/29/2010
10 - 09/12/2010 (Arc End)
3 - 09/12/2010
2 - 09/26/2010
2 - 10/10/2010
2 - 10/24/2010
2 - 11/07/2010
2 - 11/21/2010
2 - 01/02/2011
5 - 01/30/2011 (Arc End)
3 - 02/13/2011
2 - 02/27/2011
2 - 03/27/2011
2 - 04/10/2011
2 - 04/24/2011
2 - 05/08/2011
10 - 05/22/2011 (2 + 8 Story XP)
2 - 06/05/2011
2 - 07/17/2011
1 - 07/31/2011
2 - 08/14/2011
2 - 08/28/2011
10 - 10/09/2011 (Arc End)
2 - 11/06/2011
2 - 12/04/2011
 
== Points (466/471) ==
Characteristics: 210
Techniques:        6
Advantages:      133
Disadvantages:   -90
Skills:          136
Languages:        18
Powers:           45
 
 
Plan: Get imbue skills: guided weapon, bank shot, multi-shot*, incendiary weapon* Heroic Archer benefits: * When you use the Attack or All-Out Attack maneuvers with a bow, you get the weapon's Acc bonus to skill without taking a turn to aim. Extra turns spent aiming give the usual bonus. * When you Move and Attack, you don't get the Acc bonus, but you ignore the usual Bulk penalty. Ignore penalties for Flying Attack (p. MA107) or Acrobatic Attack (p. MA107) * In Close Combat, ignore Bulk as a penalty. You don't get the Acc bonus, however. * You can use the Quick-Shooting Bows rules (p. MA119). Halve the skill penalty for doing so. Add Acc to your attack roll as normal (but not the skill roll to draw hastily). * Halve the penalty to shoot two arrows at once with Dual-Weapon Attack (Bow). DWA (Bow) defaults to Bow-2 for you. * Halve any penalties for using Fast-Draw (Arrow). Shooting Base skill: 21 Accuracy: 5 Damage: Impaling 2d+4 (2), Piercing 2d+4 (2) (Both +2 Fire on Hit) Half Damage Range: 20 Weapon x 17 Str = 340 Max Distance Range: 25 Weapon x 17 Str = 425 Move and Attack Accuracy: 20 Normal Accuracy: 26 One Turn Aimed Accuracy: 31 Fast Draw allows reload in one second at -1 for two arrows (reduced from -2 due to Heroic Archery) Heroic Archery allows for full +6 weapon accuracy to be added without aiming Quick-Aim allows for the max +2 bonus in one turn of aiming (1 turn aiming counts as 3 turns) Quick-Shooting Bows allows shooting every turn with a roll to draw and a roll to aim (no penalty) Telescopic Vision gives benefits only when aiming, providing +1 accuracy bonus per turn spent aiming (max of +3 in 1 turn due to Quick-Aim) Zen Archery - Reduce penalties for speed, range, and size by 1/3 on a successful roll
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