Chapter 4: The Siege of Silverwind Refuge

Game: 
Turning Tides
The naga now move openly against the night elves of Ashenvale, with the assistance of goblin mercenaries.

Tides-2008-07-05

Game: 
Turning Tides
Summary: 
The rescue of an orcish commander by a night elf sentinel enables the only sort of peace possible between those two peoples: unity against a common foe.

As Gribniz and Whizzle work on unloading the airship, the rest of the adventurers step out, to be greeted by a burly orc. His eyes move over the group, and then widen as they come to rest on the night elf. "We weren't expecting the Sentinel emissary to come by airship," he says, gruffly. "What is this?"

"Life is fluid, change is inevitable," answers Saeren. "We're lucky we're here at all." She meets the eyes of the orc evenly.

Tides-2008-07-19

Game: 
Turning Tides
Summary: 
The party sets out for Astranaar. Kagarn inquires about Saeren and Ezra and the future.

A few days later, Luciel Starwhisper comes to Saeren and tells her that the Sentinels and the Warsong Clan have come to a tentative agreement to join forces against the naga of Azshara. "But we need to send word to Astranaar of our plans," she says. "And my sentinels have reported that the furbolgs of Greenpaw have grown restless. It's no longer safe to travel the roads."

Tides-2008-07-26

Game: 
Turning Tides
Summary: 
A chance encounter with desperate furbolg refugees reveals that Silverwind Refuge is under siege from the naga.

For several miles, the journey is uneventful. There are signs of Ashenvale's abundant wildlife among the trees, but it quickly vanishes into the woods as the travelers approach, and only because of Saeren's keen senses does anyone know they were there.

Not long after crossing the Falfarren River, though, things get quieter. The wildlife gets more and more scarce, as if they were more than unusually frightened of something, or driven off.

Tides-2008-08-02

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Game: 
Turning Tides
Summary: 
The party cuts off naga reinforcements from Talondeep Path and rescues Silverwind Refuge.

As the furbolg recedes into the distance, the party considers their situation. Silverwing Refuge is apparently under some sort of magical attack by naga and murloc forces; an unnatural lightning storm threatens the refuge, presumably protected only by its own defensive magics.

Tides-2008-08-09

Game: 
Turning Tides
Summary: 
With Silverwind safe, the adventurers prepare themselves for the journeys ahead.

In the aftermath of the battle, several things become evident. First, the naga do not constitute an immediate threat to Silverwind Refuge. Their plan was clear eonugh, when one of the sentinel scouts uncovers a familiar-looking chalice. Ezra's eyes light up as he sees this, and he rubs his hands together in anticipation.

Tides-2008-08-16

Game: 
Turning Tides
Summary: 
Ezra performs a short ritual, news is received from Auberdine, and the party encounter the living and dead denizens of the forest.

Nerai looks up to Saeren. "So what's Astranaar like?" She says, as she gets Eecee packaged up for the eventual trip. "Anything like forges there?" She inquires of the stoic elf.

"Astranaar?" Saeren shakes her head. "I don't think you will find forges. You will have more luck in Auberdine, which is farther still. It is the last stop before Darnassus." She frowns, "I'd rather we not go so far afield. Surely messengers will suffice."

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