Chapter 3: Flood Warning In Effect

Game: 
Turning Tides
A new threat has arisen on Azeroth, and the adventurers take it upon themselves to warn its people.

Tides-2008-03-29

Game: 
Turning Tides
Summary: 
Unsure of the motives of his fellow Forsaken, Ezra escapes with the chalice and spirits it to Orgrimmar.

It takes some time for a messenger to get from Razor Hill to Orgrimmar, but it takes rather longer for decisions to be made. In the interim, Orgnil and Andreas spend much of their time working together on the plans to retake and hold Tiragarde, with Jonah assisting. In the meantime, the chalice itself is kept in Orgnil's stronghold, with guards posted at all times, lest the murlocs manage to organize another raid.

Tides-2008-04-12

Game: 
Turning Tides
Summary: 
The party leaves Orgrimmar and encounters a band of undead assassins in Azshara

The next day, the three companions are led to a smaller meeting hall within Grommash Hold. There, they are greeted by one of Thrall's advisors, who bears curious news: Daniel Bates, the being named in Ezra's note, apparently committed suicide three months ago.

Tides-2008-04-26

Game: 
Turning Tides
Summary: 
The naga hunt in the woods of Azshara - but a lone night elf hunts them in return, and will aid any who oppose them.

Traveling along the Southfury River, the party eventually reaches a bridge that marks the boundary between the peaceful forest of Ashenvale and the wilderness known as Azshara. From there, it is a mere half day's journey to Valormok, the last Horde outpost before civilization gives way to the wildlands.

Tides-2008-05-24

Game: 
Turning Tides
Summary: 
The party speaks to the blue dragonflight. Alea'sha and Zul'Houngan stay behind; Ezra and Saeren meet with Nerai.

Zul'Houngan rushes along jungle paths, rapidly growing short of breath. Behind him, he can hear the angry, gurgling voices of hundreds of murlocs. As he rounds a corner, he emerges into a clearing - or rather, an old ruin. Stone slabs ring under his bare feet, and old troll-carved pillars rise around him. And distributed around what used to be a room - or perhaps a temple - is a ten-foot-tall statue of a troll.

Tides-2008-06-14

Game: 
Turning Tides
Summary: 
To earn passage to Splintertree, the adventurers recover the engine of a downed airship, as well as the crash's sole survivor.

Though the matter is the most pressing for Nerai, all three adventurers have good reason to leave Winterspring as soon as possible. The only question is: how? Ezra and Saeren quickly learn that transporting Nerai's steam armor is a difficult issue. Leaving the way they came - by magically flying down the sea cliffs - simply isn't really an option. Neither is departing on land, since the only land route out of Winterspring passes through the deadly Felwood.

Tides-2008-06-28

Game: 
Turning Tides
Summary: 
On the flight from Winterspring to Splintertree, the party fights off a saboteur

The Wheelbrace clan, knowing that two of their passengers are under threat of assassination, are taking no chances.

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