sacred fire

Tides-2010-06-24

Game: 
Turning Tides
Summary: 
Ezra speaks with Daniel Bates a second time, before leaving for Stratholme.

Unlike in most major human cities, the dungeons of Undercity are largely to be found in its upper reaches. This is because they are in fact the old dungeons of Lordaeron itself; Undercity proper was excavated beneath the dungeon level.

After the aborted coup, Ezra Pyreborn needs no introduction. The guards readily admit him to the high-security wing, where he finds Daniel Bates, alone in his walled cell, sitting cross-legged on the bunk.

Tides-2010-06-20

Game: 
Turning Tides
Summary: 
The Scarlet Monastery falls.

There's a small knot of Forsaken citizens who are gathered near the eastern walls of the city of Lordaeron. Zeal looks them over from his hiding place, adjusts his jaw, and lopes through the forests and toward the group.

Tides-2010-05-09

Game: 
Turning Tides
Summary: 
Nerai meets with Masjenal. Ezra defeats the conspiracy.

It is only mere hours after Nerai returns to the Defiant that a messenger brings a note addressed to her. The note reads: "I must speak with you on a matter that concerns your friends. Come alone, or if you do not, ensure that your friends are not seen." There are directions to a mausoleum in the great Graveyard near Brill. The note is simply signed with an M and a stylized gear.

Tides-2010-04-11

Game: 
Turning Tides
Summary: 
Ezra reports to Sylvanas. Nerai meets Masjenal.

The Defiant sails over the once-vibrant forests of Tirisfal. Though the trees still live, the forests are somber and quiet; not so much a sense of virulent decay as the stillness of the grave. The Scourge left its mark on the land, and its present inhabitants have little interest in revitalization.

Tides-2010-03-14

Game: 
Turning Tides
Summary: 
Valstann returns to Moonglade. Saeren is made a sentinel. Ezra lives again.

Much has happened in the last thousand years, and the journey across the length of Kalimdor scarcely leaves time to bring Valstann up to speed on the events that have transpired since then.

Tides-2010-02-13

Game: 
Turning Tides

The sands of Silithus are hot, and the land is desolate. What little grows here is tough and thorny, sending its roots deep to greedily suck away the moisture it can find. That which lives here is hungry and desperate and dangerous because of it. Ezra's booted feet leave their faint marks in the sand as he walks. Every so often he glances behind him. And eventually he announces that he will wait behind for a few moments, and catch up with the group.

Tides-2009-09-06

Game: 
Turning Tides
Summary: 
Ezra speaks to the naaru, O'ros.

The Battle for Tides' Hollow was two days ago, and yet the words of the Forsaken agent, who had stood by the naga warlord's side, still echo in Ezra's head: "You who call yourself Ezra Pyreborn: Your wife and child hate you now. If you wish to be reconciled with them, you must join with us. Go to the Sepulcher in Silverpine, and speak the name of Timothy Lammas. You will be recognized."

Tides-2007-09-09

Game: 
Turning Tides
Summary: 
Ezra discovers an ancient secret of necromancy

A week has passed since Jonah and his men arrived from Theramore, and the relief squadron of paladins and priests of the Holy Light have completed the much longer journey on horseback, with fresh orders for Jonah and his men. Whatever these orders are, they are to take Jonah away from Bael Modan, for he pays his respects to the defenders of the Museum and takes his leave.

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